Pits of Unimaginable Neverending Doom!!, or team_pound, is a great looking Bagman map made by Whoop Ass and Jaxon.
It is a medium to large Bagman map set in space. It's a high quality map which features mainly custom textures and the bases and team areas are nicely defined with textures featuring red or blue and blue strips.
You can download Team Pound from here.
For the second game in a row we managed to fill the Bagman server for a short while on Sunday night. That is a total of sixteen players.
Quite an achievement I think :)
Here are some screens :-
Server : Sundays Bagman Game
IP : kp.servegame.com:31519
Mod : Bagman
Time : 9pm UK time
Maxclients : 16
Admin : Killa
Check the World clock to see what time it is where you are when it is 9pm UK time here.
If you stil need a Kingpin server browser:-
GamespyLite
[M]'s server browser
We also host a map pack of popular Bagman maps here.
Some shots from the game:-
AB|Jones has now released a beta of his new Bagman map called Team Lavapit.
It is a medium sized Bagman map in the two forts style. It's mirrored and uses both standard and custom textures.
It has ample weapons and items and it features a trap at the money drop area which should make things interesting :)
***Update Monday*** AB:Jones has fixed the bug and beta2 has been released.
You can download Team Lavapit beta2 from here.
Btw this is his first new map for Kingpin since 2007 :)
Today, while playing the Thursday Hitmen game, we managed to fill the server with players. For a little while sixteen people were in the server which is the maximum player load for that server :)
Fourteeen people were playing with two spectators.
It took a while but we finally got there :D
Thanks to everyone who turned up for a game today and to everyone who has played since we started playing again last February.
Here are some screens from the game:-
If anyone is having problems running Kingpin in Linux/Ubuntu where you are getting a grey screen after running the game then check this forum post out here.
Hopefully that will resolve your problem.
Fredz just told me that, so far, 117 gb of Kingpin files have been downloaded from kingpin.info :)
Popular downloads at the moment are the hi res patches, Gamespylite, the game manual, the Star Wars skin pack and the latest two death match maps dm sludge and dm victor.
So I think this alone shows that we are serving a purpose here :D
Macanah has now set up a Crash Squad mod server.
Server details:-
Server : planetmnh.16mb.com KP crash squad Mod
IP : 60.242.253.213:31556
Maxclients : 24
Admin : Macanah
CRASH Squad is a multiplayer mod about the struggle between the CRASH Squad, LA's anti-gang suppression unit and the Crenshaw Mafia, a notorious LA street gang. The game play is team-based and each scenario has its own objectives. Each team has it's own subset of weapons. Weapons include pistols, shotguns, automatic weapons, assault rifles and sniper rifles along with hand weapons.
There are two scenarios:-
VIP Rescue
The CRASH Squad must escort a VIP through the city of Los Angeles to his safety while the Crenshaw Mafia attempt to stop them.
Bombing
The Crenshaw Mafia must bomb one of two bombing sites while the CRASH Squad must try to stop them or defuse the bomb after it's been placed.
You can get the required Crash Squad client files from here.
Just extraxt to your Kingpin folder.
AB|Jones is working on a new Bagman map called Team Lava Pit. It's a two forts style Bagman map and features a trap at the money drop area :)
It should be finished shortly.
Here are some screens of the work in progress.
Captain Death was requesting some smaller maps for the Power2 mod. As a result I updated the Mausoleum map I posted about the other day and I also completed a map I had hanging around for several years.
Many years ago Stigma send me a map to work on but I never finished it. When looking at it recently I figured it would work out nicely as a Power2 map. So I worked on it for a couple of days and, after some beta testing and further changes, completed it. It's called Mob Rule, is a smallish street map, and uses mostly custom textures.
It will be included in the Power2 client files when they are released.
As for the version 2 Power2 client files Captain Death has now finished bug fixes and so they should be available shortly :)
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