Viel Gl:CK (which I think means good luck) by Docdidi is a death match map from way back in July 1999.
It is a medium sized map. It has a largish open area which connects to a large room. From this room there are two small corridors leading off. This is my only gripe with the map , these tiny corridors. They twist and turn and lead to small rooms which lead to more corridors. Eventully you reach a sunken room area which connects back with more tiny corridors. You could end up getting lost down there :) But at least the small, lower area, rooms and corridors are well lit so you can see where you are going.
There are eight player spawns and an abundence of weapons, armour and ammo.
You can download Viel GL:CK (light.bsp) from here.
Monkey Harris, who created the original Monkey Mod, has released a new version of the Monkey Mod server files for Windows and Linux. These are v1.53.
Changes are:-
Changes from monkey cds 1.52b to monkey cds 1.53
================================================
* notification of connecting players, and what country they're connecting from
- the country info is also shown in the "players" list
* any cash held by a player will be dropped when they disconnect or spec
* added a new cvar (no_zoom)
- no_zoom disables zooming-in by setting the FOV below 90
- no_zoom is 0 (off) by default, set it to 1 (on) for it to take effect
- no_zoom can be set from server console, rcon/rconx and server.cfg
* tweaked flame hack handling
- the "kick_flamehack" option is now set to 1 (on) by default
- before kicking, it will first try automatically setting gl_polyblend to 2
* fix to stop console clearing on map changes
* fix for banned IP checking bug
* fix for "custom_map_file" loading leak
You can download the v1.53 server files from here:-
Windows
Linux
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With the release of the v1.53 Monkey Mod server files it means we have two current, viable, versions of the Monkey Mod.
V1.53 just released by Monkey and v1.60 released by TiCaL.
What we need to do is get hold of the v1.60 source codeand get it to Monkey so he can incorporate those updates into his code. So basically v.153 and v1.60 get combined and we end up with v1.61 :)
I have revised the Bagman Map called Team Winter's Edge which was made by Stigma.
This map had an issue with the downloadable custom sky, some spawn points and the middle area of the map.
I have fixed the bugs and made a few other revisions of the map and released an updated version called Team Wnter's Edge 2016.
This is a small Bagman map set during the Winter season. The ground is covered with snow and there are some Winter themed textures such as the snow covered trees that surround the map. The map also features a custom sky, that is downloadable from servers, and it is snowing. It has two money drops which are the cash rolls.
There are ample weapons and other items and it has twenty player spawns but will be good with four or more players.
Thanks to [M]. Killa and Hypov8 for beta testing.
You can download Team Winter's Edge 2016 from here.
This weeks game on the Luschen server is going to be Death Match.
As I always say the games are very informal with the emphasis on having fun while playing some KP.
Details are:-
Server : Luschen Deathmatch Server
IP Address : kp.servegame.com:31512
Maxclients : 16
Date : Sunday 6th March
Time : 20.00 (8pm) GMT
Admin : [M]
Check the world clock to see what time it is where you are when it is 8pm GMT.
We also host a Death Match map-pack which includes many of the popular DM maps. You can grab the map-pack from here.
Hope to see a few new faces at the game :)
If you come this is what you will be a part of :-
Screens from the game:-
Fredz has done a further update to the GamespyLite Kingpin server browser.
He has fixed the chat so it now works too. So now all the features of Gamespylite now work again.
You can download it by clicking on the Gamespylite link in the Menu panel or by just clicking here.
Do you remember that classic Urban Gangsta Kingpin shockwave page?
For a bit of nostalgia give it a look here.
Fredz has added two more demos of a player doing some nice jumps in KPDM1 and KPDM5.
You can grab the demos here:-
goox2dm1.dm2
goox2dm5.dm2
Thesetwo demos need to be extracted to kingpin/main/demos.
To watch these demos, start Kingpin, pull down the console (tilde key ~), and type in map goox2dm1.dm2 (or goox2dm5.dm2), press enter and just let it play.
If the console doesn't retract just press space and esc and you should be ok.
I found this page that has a profile of the thug character from Kingpin.
Nothing too serious and just a quick read. Check it out here.
A few people have been looking for their old clan skins recently.
Cookies Skin Bank has a large range of clan skins from the very early days of Kingpin. Clans like Mama, TCC, BEER, MDK etc. There are a total of 61 clan skin sets. Also at the bottom of the page there is a link to download them all in one pack.
If you want to go and have a look to see if your ones are there then just click here.
You will see in the menu 'Clan Skins' so just click on that to go to the clan skins page.
Just a note about the zip files at that site. They are all set up to extract to program files/kingpin/main/.....
So if you don't have Kingpin installed in program files then I would extract them to your desktop then manually copy the skins to your thug, runt or bitch folder.
If you don't find what you are looking for there we also have a small clan skin collection which you can check out here.
Macanah has released a new death match map for Kingpin called Firelight. This one is another Quake2 conversion.
Firelight is a smallish, multi level, Quake2 stlye map. It features lifts, jump pads and a teleport. and is a darkish environment There is lava at the bottom of the map that is instant death and there are enough weapons and items in the map.
You can download Firelight from here.
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